Except when clearly contradicted by these additional rules, the General Rules of Pocket Billiards and the General Rules of Carom Billiards apply.
TYPE OF GAME
Cowboy is another game that combines carom and pocket billiards skill, and employs a
very unusual set of rules. Certainly a change of pace game; how many games have you played
in which the cue ball must be pocketed on a carom of the 1 ball on the last shot??!
Object balls 1,3 and 5, plus the cue ball.
No triangle needed; the 1 ball is placed on the head spot, the 3 ball on the foot spot,
and the 5 ball on the center spot.
OBJECT OF THE GAME
To score 101 points prior to opponent(s).
The first ninety points exactly may be scored by any of these means on legal scoring
- pocketing any of the object balls: points equal to the balls' numbers; and/or
- carom of the cue ball off two of the object balls: one point; and/or
- carom of the cue ball off the three object balls: two points.
Points 91 through 100 (exactly) must, and may only, be scored by execution of carom
shots #2 and #3 above.
Point 101 (winning point) must be scored by caroming the cue ball off the 1 ball into a
called pocket without the cue ball contacting any other object ball.
Should a player accomplish more than one scoring possibility permitted by these rules,
he scores for each; thus a single shot can result in a total of 11 points scored.
No "break shot" as such. Beginning with cue ball in hand behind the head
string, starting player must cause the cue ball to contact the 3 ball first. If starting
player fails to do so, incoming player has the choice of (1) requiring starting player to
repeat the opening shot, or (2) executing the opening shot himself.
RULES OF PLAY
- A legally executed shot, conforming to the requirements of "Scoring",entitles
the shooter to continue at the table until he fails to legally execute and score on a
- On all shots, player must cause the cue ball to contact an object ball, and then the cue
ball or object ball must contact a cushion. Failure to do so is a foul.
- At the completion of each shot, any pocketed object balls are spotted on their same
positions as at the start of the game. If the appropriate position is occupied, the
ball(s) in question remain off the table until the correct position is vacant after a
shot. If, however, the 1 ball would be held out as a playerwith exactly 100 points is to
shoot, the balls are all placed as at the start of the game, and the player shoots with
cue ball in hand behind the head string.
- When a player scores his 90th point, the shot must score the number of points exactly
needed to reach 90; if the shot producing the 90th point also scores a point(s) in excess
of 90 for the player, the shot is a foul.
- When a player is playing for points 91 through 100 (which must all be scored on caroms
solely), it is a foul to pocket an object ball on a shot.
- When a player is playing for his 101st point, it is a foul if the cue ball fails to
contact th 1 ball, or if the cue ball contacts any other object ball.
- When a player pockets the cue ball on an otherwise legal shot, and according to the
special requirements given in "Scoring" for counting the 101st point, pocketing
the cue ball on such a shot on the 101st point is not a foul.
- Player loses the game if he fouls in each of three consecutive plays at the table.
ILLEGALY POCKETED BALLS
All spotted per the provisions of "Rules of Play" #3 (above), with no
penalty, except in the special cases covered by "Rules of Play" #4 & #5.
JUMPED OBJECT BALLS
All spotted; no penalty.
CUE BALL AFTER JUMP OR SCRATCH
Incoming player has cue ball in hand behind the head string.
PENALTY FOR FOULS
No point deduction, but any points scored on previous shots of the inning not scored,
and player's inning ends. After fouls other than cue ball jump or scratch, incoming player
accepts the cue ball in position.
These rules are used by Billy Aardd's Club, NMIMT, Socorro, NM.